@XRRoy68210: the name of the folder must be the same as the name of the .xml-file of the car, e.g. car5a-trb1.xml needs a folder called car5a-trb1.
sometimes a category file is needed as well (when its not one of the games standart categories), which i normally put into a separate zip. this must be copied into the "categories" folder
@Haruna:
even tough it's OT, i'd like to stick my oar in on the engine topic:
problem is that there is noone with regular OpenGL/3D-programming experience willing to help out on the project, not even on a consulting basis (JP, Xavier, Simon, Kilo et. al. are doing their best, but i think no one of them is working regularly with OpenGL/3D and has to invest much time in preliminary research)
a few things strike me as odd with the engine however:
- according to discussions elsewhere (and also to according to berniw) the use of 2-sided polies in greater quantity should give a rather notcable performance penalty but most of the older SD-tracks are completely 2-sided and do not perform better when converted to onesided polies (at least when i tried it)
- using the accc tool on cars/tracks should boost the drawing of the cars significantly because not every poly is drawn singly but in reality it has only very limited impact on the framecount
- the use of LOD's doesn't give much improvement (i had 6 fps improvement with 10 opponents, when all opponents were reduced to last LOD (which was below 100 tris) to albeit on rather old PC)
therefore i'm not sure if the graphics engine is the main bottleneck here (apart from lacking features)
on the subject of polycount:
i think your comparison with S2U is unlucky, because many details are not needed for SD (engine etc), NFS the Run is more like it and there the polycount is according to
http://speedhunters.com/archive/2011/11 ... d-run.aspxabout 25 k including the wheels (tough for my part i could not manage something similarly goodlooking with that poly budget)
Also the LS1 cars have about 4-6k triangles, and the RS1-FMC even has 9k (all withot wheels), so it's not all that bad.