by jjsca » Sat Jan 03, 2015 6:16 pm
Hi everyone. I have been working on the map model tody and have finished modelling uv unwrapping and baking the two kits. I have also been experimenting around with 3d modeled wheels, which I know works from earlier experiments but I got a problem which I can not solve. I get massive exagerated specular reflections which make the top of the wheels appear white at daytime and completely black wheels at night. I tried to lower shinyness parameter in .ac files but no way to get things to change.
Here is what I did, I modelled and textured the wheels in blender/ac3d and then save .ac file. I then change extension to .acc munually and copied and edited the file names to get wheelf0.acc to wheelr3.acc and copied the .acc and png files into the sd cars directory. Here are a few images:
The ac3d viewport:
Wheel-ac3d.jpg
Ingame at daytime:
sd-20150103183445.png
sd-20150103183515.png
Ingame at nighttime:
sd-20150103183750.png
I have no idea how to fix this issue, any help is welcome. I haven't tried to compile the .ac files for the simple reason that I don't want tyres to reflect.
I will do three tyre textures the tyrestone redhawk, which are on the screenshots, the tyrestone blackhawk and the tyrestone speedhawk (for ovals). Concerning the car Uv's I will finish the steering wheel and interior and then post a showcase .png livery to help people figure out where stuff is, the Uv's for both kits as well as the baked images.
Here is a preview with one the liveries by Radoye. Sorry for the changes, but I think it will open more possibilities to texture artists, because now every winglet and mirror can be textured from all sides, even the edges can be different color.
Car-preview.png
Have a nice day.
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